In truth, Brackets has been pretty good to me. Despite taking some flak for it, I’ve staunchly defended a browserified editor and, by and large, Brackets has been a good friend. In short, we’ve had a rather pleasing arrangement. However, that relationship may be ending very soon.
One of the latest offerings from Github is Atom, which, in it’s own words, is an editor for modern hacking.
Adding a custom theme or tweaking an existing theme for your own tastes using Brackets is really easy, quick and flexible. The following short steps should help you get started shaping the look the feel of Brackets.
This is an old tip, but still a good one: when iterating over an array it is usually preferable to assign the subject of the current iteration to a local variable than it is to use array access multiple times.
I’m still a little old school and try to limit the number of local variables but there are times when doing so offers a number of benefits.
If you’re anything like me then you are a little choosy in what you want from your text editor or IDE. I like a minimalist feel and I don’t really want all the extra clutter and weight you get with a dedicated and mature IDE but I want a little more than vim as my full-time coding environment (although I love vim). This sounds like a job for Brackets.
So lately I’ve been thinking a lot about tying up all the loose ends that are fractured all over stuff that I’m doing. It wasn’t until I started clearing them all up that I realised what a pain (and a burden) they were becoming.
Grunt-booty is a grunt plugin that compiles Bower installed Bootstrap and Font-Awesome-More Less files into css that is ready to use in your Yeoman scaffolded Angular apps.
Yesterday an old buddy of mine set off on a great adventure to run the length of the UK, from Land's End to John O'Groats, in order to raise much-needed funds for Joedy Memorial Hospital and raise awareness about Nigeria’s healthcare problems.
Interaction design, according to Wikipedia (amongst others) is “about shaping digital things for people’s use”, or, “the practise of designing interactive digital products, environments, systems and services”. Surely this definition is even more prevalent today to the discipline of designing products for the web than it ever has been?